Prev 0.2.0 is finally out!
Interood » Devlog
This is definitely one of the biggest updates
Main changes:
- Added a map when pressing continue (and one level on it, I'll add more levels soon)
You can also view your profile and put things in the common storage (I will add player's character upgrades later) - New char Faraw (does not appear in random games yet, only in the map level)
- Fixed a bug that caused characters to appear on top of tall buildings
- Platinum spawn chance increased slightly
(slightly means about 6 times) - Buildings become translucent if an object directly behind them is selected
- The towers now increase the view range MUCH more
- Max amount of items in one slot increased from 42 to 99
(I had to build too many warehouses to store the stone I mined while searching for platinum) - Fixed a bug due to which the AI could not find a character as a target (yes, all this time it attacked you only if it accidentally appeared nearby, now the AI has become much more aggressive)
- Fixed bugs with sound
- Fixed game crash due to ogg not being able to play (if so, it just won't play, I'm still working on this, it's unclear if it's a Libgdx problem or the way I export .ogg files)
- More bugfixes and minor improvements (which I don't remember .-.)
I'm glad I finally finished this update because over the course of releasing them frequently the game has accumulated a lot of issues that won't directly affect gameplay, so now I have time to do it :D
Files
Interood Prev I 0.2.0 32 MB
99 days ago
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Interood
Classical 4x turn-based strategy
Status | In development |
Author | Ydo4ki |
Genre | Strategy |
Tags | 2D, 4X, Indie, Pixel Art, Retro, Singleplayer, Top-Down, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
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